Lincoln Quirk

Washington, DC, 20009

Objective

To bring about universal flourishing of humanity and its descendants through software.

Experience

Founder & Principal Product Engineer, Wave Mobile Money, Remote (Washington DC)

Aug 2024 -
  • Rapidly executed (designed, built, iterated) on special coding projects

Founder & Head of Product, Wave Mobile Money, Dakar, Senegal; Washington DC & Remote

Jan 2018 - Feb 2024
  • Led, grew, and set product direction for product & engineering team of 80+

Founder & Head of Product, Sendwave, Boston, MA

Aug 2011 - Feb 2021
  • Designed, built, and maintained the Sendwave money transfer app and backend
  • Led and grew technical & product teams to 30+ people
  • Sold Sendwave to WorldRemit in 2021 for $500M

Fellow, Rationality Mega-Camp, Machine Intelligence Research Institute, Berkeley, CA

Jun 2011 - Aug 2011
  • Analyzed and tweaked life goals, reduced cognitive biases, increased conscientiousness and goal-seeking behavior, improved social effectiveness, learned tricks for hacking my brain
  • Learned about existential risk reduction and artificial general intelligence from some of the leading minds in the field

Engineer, Demiurge Studios, Inc., Cambridge, MA

Oct 2009 - May 2011
  • Gameplay, game engine, and tools programming. Tasks in many areas -- achievements, platform support, networking, tools, and UI.
  • Credited on: "Green Day: Rock Band"; "Rock Band Country Track Pack 2"; "Shoot Many Robots"

Founder, Newsbrane Inc., Boston, MA

Jul 2008 - Aug 2009
  • Designed and constructed news aggregation Web app using Django/MySQL
  • Designed and developed news recommendation engine
  • Assembled the business: built a network of contacts, wrote business plans, got funding
  • Set up and maintained Linux servers for Web serving, data crunching, and other business functions

Intern, Game Development, One Laptop Per Child, Cambridge, MA

May 2007 - Sep 2007
  • Constructed and maintained game development infrastructure based on Pygame on custom hardware with Linux-based operating system. (Through Google Summer of Code.)

Undergraduate TA, CS Department, Brown University, Providence, RI

Nov 2005 - May 2008
  • TA for CS167/9 - Operating Systems and Lab. Mentored two students in implementing their own operating system. Helped to debug many more.
  • TA for CS031 - Introduction to Computer Systems
  • Head TA for CS138 - Networked Information Systems. Significantly developed course material, including designing and fleshing out new assignments.
  • Head TA for CS032 - Introduction to Software Engineering
  • For each, I helped students learn course material one-on-one on hours, graded assignments, and contributed to course development.

Intern, WAFL, Network Appliance, Inc., Sunnyvale, CA

Jun 2006 - Sep 2006
  • Designed and implemented API for file content hashing within filesystem
  • Contributed to design of related systems through meeting participation and code reviews

QA and Software Development Intern, Solidworks Corp., Concord, MA

Feb 2004 - Aug 2005
  • Ported Cosmic Blobs, a Windows OpenGL game in C++ and Python, to Mac OS X using Carbon
  • Designed and implemented automated test framework
  • Maintained and extended company bug tracking database using ColdFusion and SQL

Founder, WirtsLeg.com, Acton, MA

May 2003 - Sep 2003
WirtsLeg.com was a business that found and sold valuable items within the Diablo II game world.
  • Designed and implemented item database and online store
  • Developed tools to help acquire items

Software Development Intern, CogniToy LLC, Acton, MA

2001 - 2003
  • Developed game scenarios and components
  • Developed Web and database applications

Education

ScB with honors in Computer Science, Brown University, 2008.

I also did a semester of Ph.D work at Harvard University School of Engineering and Applied Sciences. I dropped out to start Chime.

Major academic projects:

Awesome high-level courses I loved:

Personal Interests

Effective altruism, Rust, Haskell, rationality, writing, beer brewing, cooking, skiing, video games, Linux.